Special Attacks are physical abilities of minions and are bound to certain Body parts. They can also have a +Parameter which boosts a certain trait of it, such as +Power, which at the cost of 10 Mana, increases the attack's Efficiency rating by 30%.
There are 15 different types of Special Attacks in Jade Cocoon - Story Of The Tamamayu and there are 216 different combinations of Special Attacks.
Special Attack Types[]
ID | Name | Cost | Efficiency | Accuracy | Status Chance | Damage Type | Effects |
---|---|---|---|---|---|---|---|
1 | ---- | 0 Mana | 100% | 100%[?] | N/A | Standard Attack | A non-elemental attack, but can be more powerful than a standard attack as it can be boosted by the increased Special Attack efficiency trait. |
2 | Earth Attack | 10 Mana | 120% | 100% | N/A | Earth | Deals Earth-elemental damage. |
3 | Water Attack | 10 Mana | 120% | 100% | N/A | Water | Deals Water-elemental damage. |
4 | Fire Attack | 10 Mana | 120% | 100% | N/A | Fire | Deals Fire-elemental damage. |
5 | Wind Attack | 10 Mana | 120% | 100% | N/A | Wind | Deals Wind-elemental damage. |
6 | Poison | 10 Mana | 120% | 100% | 60% | Poison | Can poison the enemy, dealing damage equal to one tenth of its max HP per turn. Probability depends on the minion's Poison Damage Modifier. |
7 | Sleep | 10 Mana | 120% | 100% | 60% | Sleep | Can put the enemy to sleep. Probability depends on the minion's Sleep Damage Modifier. |
8 | Flesh to Stone | 10 Mana | 120% | 100% | 60% | Stone | Can petrify the enemy. Probability depends on the minion's Flesh-To-Stone Damage Modifier. |
9 | Destroy Mana | 10 Mana | 60% | 80% | N/A | Standard Attack | Decreases the enemy's Mana Points instead of it's HP. |
A | Absorb HP | 10 Mana | 120% | 80% | N/A | Absorption | Damage dealt gets added to the user's HP. |
B | Absorb Mana | 0 Mana | 25% | 80% | N/A | Absorption | Absorbed Mana gets added to the user's own Mana Points. |
C | All Enemies | 15 Mana | 160% | 100% | N/A | Standard Attack | Hits all enemies at once. Has no effect on minions with Winged posture types. |
D | Critical | 35 Mana | N/A[?] | 20%[?] | ???[?] | Instant Death/Critical | Lowers the enemy's HP to 1. Low hit rate, which is dependant on the enemy's Instant Death/Critical Damage Modifier. |
E | Break Legs | 5 Mana | 120% | 80% | N/A | Standard Attack | Increased Critical Hit ratio against minions with Biped type postures. |
F | Rend Wings | 5 Mana | 120% | 80% | N/A | Standard Attack | Increased Critical Hit ratio against minions with Winged type postures. |
+Parameters[]
- +Power (ID: 2)
- Boosts the Efficiency of the used special attack by 30%.
- +Accuracy (ID: 3)
- Adds 30% additional accuracy to the special attack. Also adds 20% extra chance to inflict status for Poison, Sleep and Flesh to Stone.
- +Critical (ID: 4)
- Increases probability of critical hits by 30%. Does not work with Critical.
All +Parameters increase the cost of the attack by 10 Mana.
Manipulation through merging[]
- Losing an element (dropping its element ratio below 25%) means losing all appropriate elemental special attacks, leaving a ---- attack.
- The +Parameter of the secondary minion is always filled into the result's appropriate slot.
If both minions have a skill in a same slot, the result's skill in the certain slot depends on whose skill is elemental:
- If only one minion has an elemental attack, it will become the skill of the result.
- If both are elemental, the elemental attack of the secondary will remain for the result.
- If both are not elemental, the base's skill will prevail.