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A Damage Modifier (DM for short) defines how much damage an attack type causes to a defending minion and eventually how probable status ailments are. The higher the DM, the higher the damage and the more probable are status ailments.
The "normal" value is 32 (100 %), while minions with status attacks can be immune to the corresponding attack type. Their corresponding DM is 0 (0 %), which means that they take only 1 damage from special attacks and almost never suffer from the same status ailment.
A Damage Modifier is a signed variable. If a DM is greater than 127, attacking the minion with the corresponding element causes no damage, but healing instead.

There are 11 Damage Modifiers for each minion:

  • Fire
  • Air
  • Earth
  • Water
  • Poison
  • Sleep
  • Flesh-To-Stone
  • Instant Death
  • Absorption
  • Healing
  • Standard Attack

Pure minions

Only the status DMs: Poison, Sleep, Flesh-To-Stone and Instant Death vary between pure minions. These variables can be found on every minion page.
The elemental DMs are determined by the minion's element:

Element Fire DM Air DM Earth DM Water DM
Fire 32 16 32 64
Air 64 32 16 32
Earth 32 64 32 16
Water 16 32 64 32

Minions elemental ratios are not responsible for elemental taken damage. However, they have an impact on these elemental DMs while merging.
The Absorption DM is in general 32, if the minion has an "Absorb HP" or "Absorb Mana" attack, the DM is 0.
The Healing DM is always 224, which is -32 (-100 %) because of the Signedness of the variables. The Standard attack DM is always 32.

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