watch 01:25
Jurassic World: Dominion Dominates Fandom Wikis - The Loop
Do you like this video?
Play Sound
Damage Calculation in Jade Cocoon requires 8 variables and constants:
Of the attacking minion:
- Attack if the used attack is Attack, or a Special - Magic Attack if it is a spell
- Level
- Efficiency
- Element Ratio if the attack is elemental
- boolean IsPoisoned
Of the Defending minion:
- Defense if the received attack is Attack, or a Special - Magic Defense if it is a spell
- Damage Modifier of the attacks type
- boolean IsDefending and IsSleeping
The formula[]
Damage = 3 / 20 *((Magic) Attack^1.5/(Magic) Defense^0.5) * (Level/3+1) * (DamageModifier/32) * (2/(2+3*IsDefending)) * ((IsSleeping+5)/5) * Efficiency * (10-3*IsPoisoned)/10 * 4-th root(Element ratio/8) + Rnd*
If Levant is involved in combat, some minor tweaks are applied:
- "Level" is not derived from his Capture Level, but instead a hidden value assigned to the weapon he has equipped at the time.
- Efficiency is determined by a second hidden modifier in the weapon, or by the item used in the case of him using a Seal:
- 100% to a single target using a Seal 1.
- 95% to all targets using a Seal 2.
Notes[]
- Decimal places of (Magic)Attack/Defense are ignored.
- Attack and Magic Attack max at 99 points. 100 points are possible, however it will still be calculated with 99 points.
Increasing own damage output[]
These methods increase the damage minions can deal:
- For attacks increase Attack value / Level
- For Spells increase (Magic) Attack value / Level
- Increase the special attacks or spells efficiency
- Put the enemy to sleep
- Have high element ratios for elemental special attacks / spells of the same element
Decreasing damage taken[]
These methods decrease the damage minions will take:
- Increase Defense value against attacks
- Increase (Magic) Defense value against spells
- Poison the enemy
- Decrease damage modifiers through merging - however, mostly increases other DM's
- Defend